

Comorbidities were assessed using the age-adjusted Charlson comorbidity index (CCI). MethodsĪ single institution retrospective review of electronic medical records was undertaken between September 2005 and December 2021. This study aimed to provide a guide for more efficient management through comparison and assessment of clinical outcomes and complications of anterior cervical discectomy and fusion with plate (pACDF) and posterior decompression fusion (PDF) instrumentation alone in patients aged 80 years. Although at this point you probably have a lot of money anyways, so it doesn't matter too much.Surgical intervention for management of spinal instability after traumatic subaxial fractures in octogenarians requires a clear consensus on optimal treatments. Wave 27 - Multiplies your income to x50, so it's worth saving your emergency VIP treatments for an absurd amount of income, as each patient is effectively worth 50 times as much, earning you a whopping $300,000+ per patient. The "Cure Rate of 70%" goal only considers the last 20 patients, not the entire wave, so you can send home a lot of the Frogborne and Flat-Packed patients as long as you have well trained treatment nurses. Wave 26 - This wave will have mostly Frogborne and Flat-Packed parients with other random patients. Wave 25 - Don't hit the "send to treatment" button, as that will not count as a proper diagnostic for the purposes of the goal and you will have to start the wave over. Wave 24 - Had a lot of patients with Jest Infection.

Wave 23 - Had a lot of patients with Lightheadedness. Might be worth building a 3rd Toad Hall for this one.

Wave 13 - Check under vending machines, benches, trash bins and arcade machines for monobeasts. You're going to want to have at least 2 Toad Halls for quick Frogborne treatment. Wave 9 - This wave features mostly Frogborne patients with a few other random ones mixed in. There's really no point in continuing past wave 30, unlike Topless Mountain, which is a shame considering how fun this level is. Keep an eye on your prices, as they will fluctuate a lot depending on the wave and the number of patients. Try to reserve the 4 plots in the middle for reception, GPs and diagnostics, while leaving the outlying buildings for treatment. These objectives vary quite a lot, from runing marketing campaigns, to watering plants. Instead of needing to get a target cure rate, you get an objective every wave.

Similarly to Toplesss Mountain, your objective is to clear waves of patients, although this one is a bit different.
#FRACTURE WARD TWO POINT HOSPITAL UPGRADE#
Plot 15 - Upgrade 7 Machines (Requires Plot 12) Plot 14 - Get Balance to $400,000 (Requires Plot 7) Plot 13 - Sweep up 30 bits of litter (Requires Plot 5) Plot 12 - Cure 12 Patients with Flat-Packed Plot 11 - Go 150 days without a death (Requires Plot 5 or 13) Plot 6 - Cure rate of 90% / Cure 15 Patients Reward: Geometric Sofa (Increases Comfort) Model Spaceship (Increases Hospital Attractiveness and Room Prestige) Only needing to find a few aliens made it much less tedious than the similar epidemics in Blighton.įlat-Packed Poster (Increases Hospital Attractiveness and Room Prestige) Sending aliens home might be tedious for some people but I actually didn't mind it too much. This level is otherwise pretty bog standard and is similar to Overgrowth from the Pebberly Island DLC. Other less-obvious ways are when their cloaking device flickers and makes a mechanical-chirping sort of noise, looking in trash bins or writing down in their notepad. If they have no GP visits, and went to a diagnosis room right after checking in at reception, they are an alien. The easiest way to check for them is looking at their logs. You're going to want to start on Plot 10 as soon as you can, it will take a pretty long time. I'd only really recommmed reading if you're stuck on a particular level. Two Point Hospital - Close Encounters DLCĭisclaimer: Obviously this guide contains major spoilers for everything in the new DLC.
